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2010년때 시그너스 한다고 첨에 여기서 훈련받았죠
그때 브금이 감명나게 좋아서 제작해보았습니다.
추억 되새길겸 잘들어주세요 ^^

수련의 숲 브금은 유튜브 링크로 들으시길바랍니다
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아이이잉님의 댓글

아이이잉쪽지보내기 메일보내기 자기소개 아이디로 검색 전체게시물 댓글의 댓글 작성일

메이플..시그너스 하다가 접었던 기억... 하지만 브금때문에 다시 찾고 반복하던 세월이 기억나네요..,. 감사합니다

sdfsdf님의 댓글

sdfsdf쪽지보내기 메일보내기 자기소개 아이디로 검색 전체게시물 작성일

settings {
    main {
        설명: "Overwatch MIDI Pianist mode by ScroogeD. Convert MIDI songs to Overwatch piano songs with this converter on GitHub: github.com/ScroogeD2/owmidiconverter"
    }
    lobby {
        대기열에 등록된 플레이어들도 허용: 네
        전장 전환: 일시정지
        경기 음성 대화: 활성화
        개별 전투 최대 인원: 6
        대기실로 돌아가기: 안 함
    }
    modes {
        데스매치 {
            enabled maps {
                파리
            }
        }
        일반 {
            게임 모드 시작: 수동
            영웅 제한: 비활성화
        }
    }
    heroes {
        일반 {
            기술 재사용 대기시간: 0%
            주는 피해: 500%
            받는 피해: 500%
            탄창 제한 없음: 활성화
            궁극기 충전율: 250%
        }
    }
}
variables {
global:
0: notePositions
1: pianoPosition
2: bots
3: speedPercent
4: songPlaying
5: chordArrayIndex
6: defaultFacingDirection
7: playerSpawn
8: i
10: dataArrayIndex
15: banTpLocation
19: songData
20: tempArray
31: currentBotIndex
32: waitTime
player:
1: playNote
2: currentPitch
3: playerToRemove
}
subroutines {
0: destroyBots
}
rule ("Global init") {
    event {
        Ongoing - Global;
    }

    action {
        Set Global Variable(tempArray, Empty Array);
        Set Global Variable(chordArrayIndex, 1);
        Set Global Variable(bots, Empty Array);
        Set Global Variable(speedPercent, 100);
        Set Global Variable(defaultFacingDirection, Vector(162, 60, 0));
        Disable Inspector Recording;
        Create HUD Text(All Players(All Teams), Null, Null, Custom String("Speed: {0}%", Global Variable(speedPercent), Null, Null), Right, 0, White, White, White, Visible To and String, Default Visibility);
        Create HUD Text(All Players(All Teams), Null, Null, Custom String("Host player: Press Interact to start and stop the song, and Crouch+Primary or Crouch+Secondary Fire to change speed", Null, Null, Null), Top, 0, White, White, White, Visible To and String, Default Visibility);
        Create HUD Text(All Players(All Teams), Null, Custom String("By ScroogeD", Null, Null, Null), Null, Left, 0, White, Yellow, White, Visible To and String, Default Visibility);
        Create HUD Text(All Players(All Teams), Null, Custom String("Website: github.com/ScroogeD2/owmidiconverter", Null, Null, Null), Null, Left, 1, White, Yellow, White, Visible To and String, Default Visibility);
        Create HUD Text(Filtered Array(All Players(All Teams), Has Status(Current Array Element, Frozen)), Custom String("The host player has decided to remove you temporarily. Please wait a minute before rejoining.", Null, Null, Null), Null, Null, Top, 1, White, White, White, Visible To and String, Default Visibility);
    }
}

rule ("Player init") {
    event {
        Ongoing - Each Player;
        All;
        All;
    }

    condition {
        Is Dummy Bot(Event Player) != True;
        Has Spawned(Event Player) == True;
        Is Alive(Event Player) == True;
    }

    action {
        Set Status(Event Player, Null, Phased Out, 9999);
        Wait(1, Ignore Condition);
        Teleport(Event Player, Global Variable(playerSpawn));
        Set Damage Received(Event Player, Absolute Value(9999999));
    }
}

rule ("Dummy init") {
    event {
        Ongoing - Each Player;
        All;
        All;
    }

    condition {
        Is Dummy Bot(Event Player) == True;
    }

    action {
        Set Status(Event Player, Null, Phased Out, 9999);
        Set Damage Dealt(Event Player, Absolute Value(9999999));
        Set Invisible(Event Player, All);
        Teleport(Event Player, Global Variable(pianoPosition));
    }
}

rule ("Primary fire: increase speed") {
    event {
        Ongoing - Each Player;
        All;
        All;
    }

    condition {
        Event Player == Host Player;
        Is Button Held(Event Player, Crouch) == True;
        Is Button Held(Event Player, Primary Fire) == True;
    }

    action {
        Modify Global Variable(speedPercent, Add, 5);
    }
}

rule ("Secondary fire: decrease speed") {
    event {
        Ongoing - Each Player;
        All;
        All;
    }

    condition {
        Event Player == Host Player;
        Is Button Held(Event Player, Crouch) == True;
        Is Button Held(Event Player, Secondary Fire) == True;
        Global Variable(speedPercent) > 5;
    }

    action {
        Modify Global Variable(speedPercent, Subtract, 5);
    }
}

rule ("Interact: create dummy bots, start playing") {
    event {
        Ongoing - Each Player;
        All;
        All;
    }

    condition {
        Event Player == Host Player;
        Is Button Held(Event Player, Interact) == True;
        Global Variable(songPlaying) == 0;
    }

    action {
        Set Global Variable(songPlaying, 1);
        Set Global Variable(i, 11);
        While(And(Compare(Count Of(Global Variable(bots)), <, First Of(First Of(Global Variable(songData)))), Compare(Global Variable(i), >, 0)));
        If(Not(Entity Exists(Players In Slot(Global Variable(i), All Teams))));
        Create Dummy Bot(Hero(시메트라), All Teams, Global Variable(i), Global Variable(pianoPosition), Vector(0, 0, 0));
        Modify Global Variable(bots, Append To Array, Last Created Entity);
        End;
        Modify Global Variable(i, Subtract, 1);
        Wait(0.016, Ignore Condition);
        End;
        Set Global Variable(i, 0);
        Wait(2.5, Ignore Condition);
        Set Global Variable(songPlaying, 2);
    }
}

rule ("Interact: stop playing") {
    event {
        Ongoing - Each Player;
        All;
        All;
    }

    condition {
        Event Player == Host Player;
        Is Button Held(Event Player, Interact) == True;
        Global Variable(songPlaying) == 2;
    }

    action {
        Set Global Variable(bots, Empty Array);
        Call Subroutine(destroyBots);
        Set Global Variable(dataArrayIndex, 0);
        Wait(1, Ignore Condition);
        Set Global Variable(songPlaying, 0);
        Set Global Variable(chordArrayIndex, 1);
    }
}

rule ("Play piano") {
    event {
        Ongoing - Global;
    }

    condition {
        Global Variable(songPlaying) == 2;
    }

    action {
        While(And(Compare(Global Variable(dataArrayIndex), <, Count Of(Global Variable(songData))), Global Variable(songPlaying)));
        If(Compare(Add(Global Variable(chordArrayIndex), Value In Array(Value In Array(Global Variable(songData), Global Variable(dataArrayIndex)), Add(Global Variable(chordArrayIndex), 1))), >, Count Of(Value In Array(Global Variable(songData), Global Variable(dataArrayIndex)))));
        Modify Global Variable(dataArrayIndex, Add, 1);
        Set Global Variable(chordArrayIndex, 0);
        End;
        Modify Global Variable(waitTime, Add, Multiply(Value In Array(Value In Array(Global Variable(songData), Global Variable(dataArrayIndex)), Global Variable(chordArrayIndex)), Divide(100, Global Variable(speedPercent))));
        While(Compare(Global Variable(waitTime), >=, 0.016));
        Wait(0.016, Ignore Condition);
        Modify Global Variable(waitTime, Subtract, 0.016);
        End;
        For Global Variable(i, 0, Value In Array(Value In Array(Global Variable(songData), Global Variable(dataArrayIndex)), Add(Global Variable(chordArrayIndex), 1)), 1);
        Set Player Variable(Value In Array(Global Variable(bots), Global Variable(currentBotIndex)), playNote, True);
        Set Player Variable(Value In Array(Global Variable(bots), Global Variable(currentBotIndex)), currentPitch, Value In Array(Value In Array(Global Variable(songData), Global Variable(dataArrayIndex)), Add(Add(Global Variable(chordArrayIndex), 2), Global Variable(i))));
        Set Global Variable(currentBotIndex, Modulo(Add(Global Variable(currentBotIndex), 1), Count Of(Global Variable(bots))));
        End;
        Modify Global Variable(chordArrayIndex, Add, Add(Value In Array(Value In Array(Global Variable(songData), Global Variable(dataArrayIndex)), Add(Global Variable(chordArrayIndex), 1)), 2));
        End;
        Wait(0.25, Ignore Condition);
        Set Global Variable(songPlaying, 0);
        Set Global Variable(chordArrayIndex, 1);
        Set Global Variable(dataArrayIndex, 0);
        Call Subroutine(destroyBots);
        Set Global Variable(bots, Empty Array);
    }
}

rule ("Play note") {
    event {
        Ongoing - Each Player;
        All;
        All;
    }

    condition {
        Player Variable(Event Player, playNote) == True;
    }

    action {
        Set Facing(Event Player, Direction From Angles(Y Component Of(Value In Array(Global Variable(notePositions), Player Variable(Event Player, currentPitch))), Z Component Of(Value In Array(Global Variable(notePositions), Player Variable(Event Player, currentPitch)))), To World);
        Wait(0.048, Ignore Condition);
        Start Holding Button(Event Player, Primary Fire);
        Wait(0.032, Ignore Condition);
        Stop Holding Button(Event Player, Primary Fire);
        Set Player Variable(Event Player, playNote, False);
    }
}

rule ("Race condition workaround for very high playing speeds") {
    event {
        Ongoing - Each Player;
        All;
        All;
    }

    condition {
        Player Variable(Event Player, playNote) == True;
    }

    action {
        Wait(0.2, Abort When False);
        Set Player Variable(Event Player, playNote, False);
        Loop;
    }
}

rule ("Destroy bots (workaround for Destroy All Dummy Bots bug)") {
    event {
        Subroutine;
        destroyBots;
    }

    action {
        Set Global Variable(i, 0);
        For Global Variable(i, 0, 12, 1);
        Destroy Dummy Bot(All Teams, Global Variable(i));
        End;
        Set Global Variable(i, 0);
    }
}

rule ("Note positions array init, Point B") {
    event {
        Ongoing - Global;
    }

    action {
        Set Global Variable(notePositions, Empty Array);
        Modify Global Variable(notePositions, Append To Array, Vector(0, -116.543, 59.952));
        Modify Global Variable(notePositions, Append To Array, Vector(0, -121.295, 60.05

rkdghwjd님의 댓글

rkdghwjd쪽지보내기 메일보내기 자기소개 아이디로 검색 전체게시물 작성일

잘쓰겠십새니다잘쓰겠십새니다잘쓰겠십새니다잘쓰겠십새니다잘쓰겠십새니다잘쓰겠십새니다잘쓰겠십새니다잘쓰겠십새니다잘쓰겠십새니다잘쓰겠십새니다

이삭이리님의 댓글

이삭이리쪽지보내기 메일보내기 자기소개 아이디로 검색 전체게시물 작성일

감사합니다ㅏㅏㅣㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏ